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Episode 21 - Asking the Question in Plain Sight

It's been an awfully long time, but we're finally back!

After a series of technical problems and general laziness, we have returned to ask the question: "Doctor Who?"

Dwight Tejano, Rob "Tek" Piontek, Sean Sorensen, Kevin Tracy, and our friend and guest, Erin Guerrera discuss the recently-completed 7th season of Doctor Who.  Did the Ponds get a good departure?  What do we think of the sassy Clara Oswald?  And, with the 50th anniversary only months away, what do we expect/want to see?

It's a celebration in The Name of the Doctor, and you've got this level of awesome on the Fridgecast!

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Entries in EA (12)

10:00AM

Mass Effect 3: Extended Cut Launches Tuesday

Move over, George Lucas. Mass Effect 3’s long-awaited special edition is due next week, and thankfully, Shepard still, and always, shoots first.

On Tuesday, June 26th, Mass Effect 3: Extended Cut will be available for download, adding further exposition to the game’s controversial ending “through additional cinematic sequences and epilogue scenes.” Ever since the game’s March release, an unprecedented fan outcry has prompted BioWare to appease the masses and further explain the fates of certain characters, as well as give a broader look at how the galaxy as a whole has been affected by Commander Shepard’s mission. First announced in April, the Extended Cut “gives a sense of what the future holds as a result of the decisions made throughout the series. And it shows greater detail in the successes or failures based on how players achieved their endings,” according to a statement from BioWare.
 
Keep in mind, this will not be a new ending. It is merely an expansion upon what is already part of the game. A 1.9 GB expansion, mind you. And, in true Mass Effect fashion, the single DLC pack will contain multiple variations on the new content, based on the player’s choices and actions throughout the Mass Effect trilogy.
 
Mass Effect 3: Extended Cut will be free to download for Xbox 360, PS3, and PC on Tuesday, and will be available until April 12th, 2014. No rush…apparently.


Check out the official BioWare Blog for more inormation on the Extended Cut.

1:34PM

Mass Effect 3: Resurgence Pack 

Krogan Battlemaster Vanguard? Oh, hell yes!

Right on the heels of the Mass Effect 3: Extended Cut announcement, news of the first post-launch DLC has dropped.  The Mass Effect 3: Resurgence Pack, a multiplayer expansion set, will add new maps, characters, equipment, and weapons to the already popular, chaotic, and amazing ME3 multiplayer experience.  Catch the bullet points in the announcement trailer below!

The Resurgence Pack adds 6 new characters (1 to each class) to the multiplayer roster.  I know plenty of people have been hoping for some Geth, but that might get a little weird when the opposing force is the Geth.  Oh well, heretics will be heretics.  And let's be honest, who really wants to play as a Batarian?  Those four-eyed bulldog batstards have garnered quite a hateful following.

The new weapons look to be pretty devastating.  The Striker Assault Rifle is a Krogan weapon with explosive rounds. Sold! The Kishock Harpoon Gun, a one-shot Batarian weapon, puts a giant spike into your target's face! And the Geth weapon family now adds an SMG.  This little bugger's rate of fire will increases when the trigger is held.

And finally, we have 2 new maps in the pack. Firebase Hydra, a hydro-electric power plant, is located on the Quarian world of Ontarom, also the home of Firebase Dagger (the one that looks like a SETI outpost), and Firebase Condor, a Turian outpost located on the battle-scarred landscape of one of Palaven's moons.

Firebase Hyrda

Firebase Condor

Excited? You should be. And the best part about the ME3: Resurgence Pack? It's free! On April 10th, Xbox 360, PC, and North American PS3 players will be able to download the new pack for no additional cost (April 11th for PS3 players in Europe).  But a word to the wise, only the maps will be immediately available after download.  The characters, weapons, and new equipment will still have to been acquired through Recruit, Veteran, and Spectre packs in the multiplayer store.  So keep completing those Wave 3, 6, and 10 challenges to rack up those credits. You'll need them!

1:40PM

Mass Effect 3: Extended Cut Due This Summer

 

It looks like BioWare has given in to the unprecedented fan outcry over the ending(s) of Mass Effect 3.

This Summer, fans will be able to download the Mass Effect 3: Extended Cut, a free DLC pack that will expand upon the game's existing ending.  Through cinematic additions to the game's ending and epilogue, players will receive more closure and clarity regarding both their own personal journey through the game, as well as how the galaxy, as a whole, has been affected.

Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA's BioWare Label, had this to say:

We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team. Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team's artistic vision for the end of this story arc in the Mass Effect universe.

Casey Hudson, Executive Producer of the Mass Effect series has added,

We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player.

I'm glad to see that the developers have chosen to add to their ending and not change it.  I was in the camp that believed that BioWare and EA should stick to their guns and not feel obligated to alter their story's ending simply because people's personal expectations were not met.  But as a fan of the game, I am excited at the prospect of additional content to help close out an already amazing interactive experience.  To agree with Dr. Muzyka, this course of action provides a great balance of maintaining the developer's product, as well as hearing, acknowledging, and responding to the fans' thoughts and opinions. (But I would be lying if I said I wasn't disappointed that future DLC has been delayed as a result.)

The Mass Effect 3: Extended Cut will be available for no additional charge on Xbox 360, Playstation 3, and PC platforms this Summer.

10:23AM

BioWare Introduces The Cast of Mass Effect 3

BioWare released a new trailer for the hotly-anticipated Mass Effect 3 today, revealing the all-star voice cast of the the trilogy's finale.

Many fan favorites are returning, such as Martin Sheen, Keith David, and Lance Henriksen , but newcomers Freddie Prinze, Jr. (as space Marine James Vega) and Jessica Chobot (as news reporter Diana Allers) round out the ultra-talented cast.

“We are absolutely thrilled with the passion and emotion the entire cast brought to their performances in Mass Effect 3,” said Casey Hudson, Executive Producer of the Mass Effect series. “In a story where Earth and the entire galaxy are at war, we needed to take the performances to a level of dramatic power and intensity that we’ve never previously attempted. This extremely talented cast delivered.”

The full star-studded cast for Mass Effect 3 includes:

  • Mark Meer as Male Shepard
  • Jennifer Hale as Female Shepard
  • Martin Sheen (“The Departed”, “Apocalypse Now”) as the Illusive Man
  • Seth Green (“Robot Chicken”, “Family Guy”) as Joker
  • Tricia Helfer (“Battlestar Galactica”) as EDI, the Normandy’s A.I.
  • Yvonne Strahovski (“Chuck”) as Miranda Lawson
  • Carrie-Anne Moss (“The Matrix”) as Aria T'Loak
  • Ali Hillis as Dr. Liara T’Soni
  • Keith David (“Platoon”) as Captain Anderson
  • Lance Henriksen (“Aliens”) as Admiral Steven Hackett
  • Freddie Prinze, Jr. (“24”) as James Vega
  • Jessica Chobot (G4 TV) as Diana Allers

As if I needed to remind you, Mass Effect 3 arrives on the Xbox 360, PlayStation 3, and PC in North America on March 6, 2012. For those who can't wait that long, you can grab the demo on February 14 on all platforms. Support your local Fridge and pre-order Mass Effect 3 from Amazon!

12:24PM

Mass Effect 3 Demo Adds to Anticipation for March Release

Just a few months ahead of its anticipated release, game developer BioWare announced via press release that the demo for Mass Effect 3 will be released on Valentine’s Day, February 14th, on all platforms (Xbox 360, PS3, and PC.) The demo will let players get a taste of the first battle of the single-player campaign, the new co-operative multiplayer mode, as well as a number of other features, like character and weapon customization. Interestingly, the 360 flavor of the ME3 demo will accommodate full voice recognition via the Xbox 360 Kinect.

Casey Hudson, Executive Producer of the Mass Effect series, was quoted in the press release for his excitement in getting the demo into gamers’ hands for the first time next month. Notably, Hudson also stated that the “scale of the game is bigger than anything we’ve ever done.” Considering that BioWare and parent company Electronic Arts have worked on many games of fairly large scales, these words should resonate in excited gamers as we head toward the March release.

Anticipation for ME3 has really begun to reach a tipping point with the recent news that the user experience would be one of a kind. The developers were focused on providing an incredible experience to both newcomers and experienced gamers alike, providing different modes and character development portions for the game. Players will now have the option of choosing from three different modes (story, action, and role playing) all of which provide a different experience, depending on how you’d like to play. Once a mode is chosen, players will then be able to make other adjustments throughout game play.

The news of a demo in February will only continue to build the hype for ME3 leading up to its March release. Both BioWare and EA have their hands full in trying to meet the lofty expectations for this third release in the Mass Effect franchise. Thankfully, they seem up to the challenge, as the early descriptions, trailers, and previews have shown great improvements over the game’s predecessors.

Mass Effect 3 is slated for release on March 6, 2012 for the Xbox 360, PlayStation 3, and the PC.


About the Author: Justin Taylor is a creative writer from the University of Texas El Paso. Currently, he enjoys writing articles on games he loves such as Mass Effect 3, Modern Warfare 3, and Mario Kart 7.

9:26AM

'Mass Effect 3' Multiplayer Confirmed!

It's been rumored and debunked repeatedly over the past months, but finally the truth comes out:  Mass Effect 3 will have multiplayer!

The cat was out of the bag yesterday, when cover art for next month's issue of Australian gaming magazine PC PowerPlay featuring the announcement found its way to the internet.  After that, BioWare confirmed it via Twitter, but asked us to stay tuned for more details.  Well, thanks to an FAQ posted on the BioWare forums, we have them!

Mass Effect 3's new multiplayer will support up to four players over Xbox Live, PSN, and PC, allowing gamers to play together to tackle a series of co-op based side missions separate from the space opera's main storyline.  Players will get to choose character class and race to create a squad "to liberate key territories from enemy control."

Interestingly, success in multiplayer, while not affecting the storyline, will have an impact on the single player campaign, "giving players an alternative method of achieving the ultimate victory against the greatest threat of mankind."  Perhaps freeing these key territories will give you som much needed help in the final battle?

Because this war with the Reapers is on a galactic scale, BioWare is also introducing the "Galaxy at War" system in Mass Effect 3.  As the player allocates resources, armies, weapons, etc. for the final battle with the Reapers, the "Galactic Readiness" level increases.  This level can increase in a number of ways, although details of that are still being kept close to the chest.  Presumably, that "alternative method" from completing multiplayer will involve a maxed out Readiness rating, allowing the entire galaxy to pick up some of the slack for a change, instead of leaving the suicide mission to Shepard and his/her crew.

In any case, stay tuned for more details as BioWare releases them.  When we hear any definitive news, we'll keep you apprised in the Fridge.

Mass Effect 3 takes to the stars on March 6, 2012 for the Xbox 360, PS3, and PC.

9:27PM

Mass Effect: Arrival Arrives!

Today was bittersweet for Mass Effect fans.  The final DLC mission for Mass Effect 2, Arrival, is available for download.

Like previously released DLC missions, Overlord and Lair of the Shadow Broker, Arrival does not disappoint.  Combining elements of stealth and survival, this mission provides new challenges, grants new rewards, and bridges the gap between Mass Effect 2 and Mass Effect 3.  

*Minor Spoilers Ahead*

Contacted once more by Admiral Hackett (reprised by Lance Henriksen), Commander Shepard is sent on a one-man/woman rescue mission.  The rescuee in question is Dr. Amanda Kenson, an alliance operative who has discovered a Reaper artifact, but was subsequently captured by Batarians.  Unlike every other major assignment in ME2, Shepard goes in alone and does his best Solid Snake impression for roughly the first third of the mission.  Granted, the stealth approach is optional, but if you manage to sneak past a half dozen inept Batarian guards, you're awarded one of 3 new game achievements.

Admiral Hackett (Lance Henriksen)The next major portion of the mission involves a very challenging survival round.  Hunker down and keep your shields up for this one.  Shepard gets assaulted by at least 5 waves of increasingly difficult enemies, which include those ever-popular heavy mechs.  If you can make it past wave #5, you are rewarded once again. 

And without giving too much away in terms of spoilers, I will simply say this: The last major firefight takes place on a moving asteroid with an orbiting Mass Relay visible in the sky.  A truly spectacular sendoff for ME2.

One final face-to-face chat with Admiral Hackett (who is finally given a face!) makes it clear that the consequences of your actions in Arrival will carry over to ME3.  It is also what prompts Shepard's return to Earth.

While Shepard does not face off against any actual Reapers, like many fans had speculated, Arrival provides plenty of noteworthy moments that one would expect from ME2.  Yes, it would've been nice to have two of your trusty team members along (if you're thinking stealth, Kasumi and Thane are first to come to mind), but the unchaperoned aspect did provide a new dynamic for the game.  Who knows, maybe there will be more solo missions in ME3.  We'll find out this Fall.

Mass Effect: Arrival is available now for the Xbox 360 (560 Microsoft Points), PlayStation 3 ($6.99), and the PC (560 BioWare points).

11:38AM

NBA Jam hits retail for the PS3 and 360; Online play included

Despite being touted as a Wii exclusive back in the day, NBA Jam is making its way to the Xbox 360 and the PlayStation 3 - complete with full HD graphics and online play.

Clocking in at the same $50 price point as the Wii, the HD version of NBA Jam will be available on November 17 with a "free title update to enhance the online experience" coming by December.

Featuring gameplay that is true to the original, NBA Jam will have players competing in two distinct game modes — Classic Campaign and Remix Tour — plus online modes.

At the 11/17 launch, gamers can take on friends and rivals in the classic 2-on-2 mode, complete with leaderboard rankings.  In December, the online experience "will expand significantly" through a free title update.  The update will let gamers team-up locally and online to compete in Remix Game modes, like Elimination, Backboard Smash, Domination, and 21.  Also, the update will introduce "Online Progression," which will put players through the ringer in a series of challengers to unlock all kinds of hidden rewards.

That sounds pretty wonderful and all, but it still doesn't answer the biggest question:  is the game non-partisan?

8:00PM

E3 2010 Highlights: EA’s Press Conference

Electronic Arts, like Microsoft before it, had nothing particularly mind-blowingly unexpected, but what it did show (particularly the trailer to Star Wars: The Old Republic) had many in a tizzy.  I’ve never even used that word before.  EA opened their event with a beautiful trailer for Criterion Games’ Need for Speed: Hot Pursuit, launching November 16, 2010.

Here are the major bulletpoints:

  • Need for Speed: Hot Pursuit lets you play as a racer or as a cop, with many achievements to be had for either class.
  • Dead Space 2 is even more freaky than its predecessor, but the mechanics of the third-person shooter are the same – go for the limbs first, then the kill shot.  Releases on January 25, 2011.
  • Medal of Honor takes players to war-torn Afghanistan, going for the most authentic “modern war” game to date.  Demonstrated with a live 24-person deathmatch (interestingly, on PS3s), all Medal of Honor maps are inspired by real places in the war zone.  Gameplay is very much like Modern Warfare 2 with no amazing updates to the formula, even though it was made by DICE whose Battlefield definitely upped the FPS multiplayer score with its bombable everything.  Multiplayer beta launches June 21, 2010 on Xbox 360, PS3, and PC, with the full game launching October 12, 2010.
  • EA’s Gun Club rewards players who play EA’s shooters (presumably), like early beta access and in-game weaponry.
  • Battlefield: Bad Company 2 Vietnam expansion pack released this winter!
  • EA Sports MMA releases October 19, 2010, seeking to recreate all kinds of realism, down to the stance and movement.
  • EA Sports “Live Broadcast” lets players demonstrate their skills online, while thousands watch and live commentators was poetic.  Upload a “hype video” to gain the attention of EA promoters and other players so that you get selected for the live challenge.
  • EA Sports Active 2 comes with heart rate monitors, which takes data in real time, and is in ready development for Kinect for the Xbox 360.  All key workout data is uploaded to EA Sports Active website, for future reference and for sharing progress with friends.
  • EA Sports Madden NFL 11 promises further evolution to the franchise.  Adds a “Gameflow” playcalling engine that puts players in a virtual huddle with AI coach.  Plays can be created and customized according to user desires, so that you “make plays not just make calls.”
  • The Sims 3.  It’s the Sims.  What are you expecting?
  • Crysis 2, the successor to the game made all of our PCs cry in obsolescence, is hitting homes this holiday season, and it looks as purty as ever.  Shifting focus to an urban landscape instead of jungle one, Crysis will be playable in true stereoscopic 3D on the PS3, PC, and Xbox 360 (not sure how that’s going to work.)
  • Bulletstorm, a new IP and joint venture between Epic Games, People Can Fly, and EA, is “a pulpy, over-the-top first person shooter and knows it.”  It’s like a “fat kid playing with cake,” and it’s coming out February 22, 2011.  Built in pulp sci-fi, that rewards you for doing “cool shit.”  Any game that rewards you for just screwing around must be pretty fun, I would think.  Minimalist GUI design, but very pretty.  Awfully great in this demo, but still pretty.
  • Star Wars: The Old Republic looks awesome.  Unfortunately, that’s all the info they shared.

Watch the archived EA presser here, courtesy G4TV!

4:03PM

EA's "Design a Kill" Contest

While I have yet to discover the actual press release to see the full language, this opinion piece by Brandon Sheffield at Gamasutra on EA's questionable Dead Space 2 promotion is worth a good read.

The contest wants you to "design a kill," with the winning entry being full animated in all of its gruesome glory in the upcoming horror game, Dead Space 2.  Entries are submitted via the game's Facebook page and is open to residents of a handful of countries around the world that opt-in for "email communications from Dead Space 2" (i.e., spam.)

Asking for text, photo, or video submissions, the contest asks for your creativity (and, let's be honest, depravity) for the most colorful kill of a malicious Necromorph.  Unless they're fully animated, I'm not entirely sure exactly how video submissions could possibly seem like a good idea; that's just kinda, sorta asking for trouble.

Now, I have no problems with violence in video games.  I don't even have much of an issue if a designer purposely seeks out to ramp up that violence to a maximum.  Violence is a part of human nature and of society.  Firing a gun (even virtually) can be therapeutic in the right settings.  At its basest level, sometimes it can be outright fun.

But I don't know how I feel about asking people to design a kill.

Consider the contest:  they want you to think of the most mercilessly horrendous way to kill something.  After all, only the most creative will get their kill featured in the game.  Fans of the game know that kills in Dead Space aren't straightforward, either.  Lots of damage have to be inflicted before the final kill shot -- severed limbs are the standard fare in the deadness of space.

The opinion piece puts it best right in the opening paragraphs:

Here we are in an era of video games coming under intense scrutiny for their violence, and for any hint of sexuality. This is an era in which the Australian and German governments are rejecting the sale of certain games by the handful, Venezuela has banned all “violent” video games with sweeping terms, and psychologists study the effects of violent games on behavior around the clock. 

It’s in this climate that EA has chosen to launch its Design a Kill forDead Space 2 contest, which to me runs second only to Acclaim’s attempt to buy ad space on tombstones in terms of irresponsibility.

Again, I don't have problems with violence in games.  My mother bought the Sega Genesis version of Mortal Kombat for my brother and me back when I was still in the third grade, making my exposure to video game violence fairly early.

When she handed it to me, she said to the two of us, "I will buy this for you because I trust you.  As long as you understand the difference between fantasy and reality..."

I scoff pretentiously as I interrupt her, "Of course, Mom."

Later that night, I'm hitting back-back-A to have Kano rip out the heart from Sub-Zero's chest (because it's the easiest fatality to execute in the game), while Mom tells me that dinner's ready, secretly surveying us and the content on the screen.

By all rights, I should have no problem with this contest.  I suppose I don't, really -- not at face value, anyway; a contest is a contest, and, I suspect, the intended audience are those old enough to tell the difference.  Still, I can't really defend it being that great of a decision.

As Sheffield mentions toward the end of the piece, there's an entry when little smiley faces are placed at the end of every move of a kill.  I don't know if it's the greatest thing to encourage and reward those who would put a smiley after the line "grabs the head and shoots in the neck," unless we know they have the maturity to understand what that means.