Review: Transformers: Fall of Cybertron
Rob "T3k" Piontek in
Gaming 
Cybertron is dying. The Autobots struggle to evacuate. The Decepticons want all the Energon. Sounds like a perfect time to TRANSFORM AND ROLL OUT!
Transformers: Fall of Cybertroncontinues the chronicle of the Autobot/Decepticon conflict that High Moon Studios and Activision began in 2010's Transformers: War for Cybertron. This series has triumphed where so many obligatory movie tie-ins have failed, harkening back to the G1 era in both Soundwave sound and style, pleasing your inner child of the 80s, and maintaining a scale truly deserving of a planet full of giant robots.
One Shall Stand...
For those who came in late, Fall picks up exactly where Warleft off, as the core of Cybertron is shutting down and the Autobots are prepping the Ark for planetary evacuation. But the Ark can't launch, much less carry an entire army to a new planet, without the Transformers' precious lifeblood, Energon. Enter Megatron and those pesky Decepticons. In a struggle as desperate as you might think, each robot faction sends their best soldiers, infiltrators, and powerhouses into the fray in order to come out on top. And you get to take control of the best of the best!
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