First Official Pic of Chris Evans as Cap!

I think it’s safe to say, anyone who was worried about Chris Evans being able to pull off Captain America can now relax. Entertainment Weekly via io9 has brought us our first official look at Chris Evans as Captain America. It’s only from the chest up, but man that costume

Concerning Hobbits

Bilbo! Bilbo! Bilbo Baggins! The bravest little Hobbit of them all! Not long after the confirmation of Peter Jackson as director, and the announcement of a February 2011 start date, the latest news concerning The Hobbit is the casting of the titular character, Bilbo Baggins.  British actor Martin Freeman (The Hitchhiker’s Guide

Beware My…Redesign?

Image source: DailyBlam.comBig news from the Green Lantern movie.  At the 2010 Spike Scream Awards on Saturday, fans got a look at the GL Power Battery that will appear in next’s year’s film. The Daily Blam features the photo of the battery, as well as images from the awards ceremony.  Actress

Native Netflix Channel in Wii Shop

Not to be outdone by its Xbox and PS3 counterparts, Nintendo is bringing disc-less Netflix streaming to its console as of today.  The new Netflix channel is available to download right now from the Wii Shop Channel, meaning Netflix subscribers in the US and in Canada can now stream content

NYCC 2010: The Return of Thunderstrike!

Tom DeFalco signing my copy of Thor Corps #4. (Image by Shannon Sorensen Photography) At NYCC, OTF had the chance to talk with former editor-in-chief of Marvel Comics, Tom DeFalco. DeFalco is famously known as the writer and editor who took Thor through the majority of the late 80’s and

NYCC 2010: Interview with Chris Cao, Game Director of ‘DC Universe Online.’

In the Sony Online Entertainment press room, we at OTF had a chance to sit down and discuss the minutiae of the game’s focus and development with Chris Cao, game director of the upcoming superhero MMO DC Universe Online.

In the second of two interviews conducted at a roundtable, Mr. Cao was kind enough to discuss the MMO’s “inspired by” system, the development challenges in defining  the game world, and what exactly is being done to make the player the star of the game in a world where Superman flies the skies.  We also talk about the dreaded subscription fee ($14.99/mo) and why that subscription fee may be “the cheapest thing you’ve ever spent on video games.”

Read on for the interview and the character creation trailer released at NYCC!

DC Universe Online is slated for release on the PC and the PlayStation 3 early next year.

At the panel, you were going over the create-a-character – that you could align yourself with certain characters or motifs. How many characters are we looking at that you have the opportunity to align yourself with?

Chris Cao: There are sort of two different parts to this. One is choosing your mentor, which is really a choice of what kind of hero or villain you are. We have the game is split into three buckets: tech, meta, and magic. Guys who depend on their own skills are tech-based; guys who have inherent powers, like Superman, are meta-based; and those who use magic are magic – it’s kind of surprising [laughs.]

DC Universe Online’s Character Create Trailer

Those mentors actually [determine] your choice of content through the game and ultimately what kind of battle suit you get. If you want the Batsuit, you need to have Batman as your mentor because he’s not just going to hand it out to anybody, right? If you want the strength of Hera, which is Wonder Woman’s suit, you need to actually be working for her. That’s the first choice in character create.

Read more about game development, the challenges in making an MMO with a license, and betraying your mentor after the jump!

NYCC 2010 Exclusive: Interview with ‘Nowhere Man’ creator, Jerome Walford

Nowhere Man is a humanizing police drama with sci-fi elements that asks the question “How far are you willing to take you ambitions when you’re playing with forces beyond your control?”

On Saturday, as I was weaving through the crowds to find the rest of the OTF contingent on the main floor, I found myself at a booth for, promoting a new title: Nowhere Man.  They had a projector up showcasing some of the art from the project, and I was immediately struck by the crisp details of the visuals.  The indie comic seemed “grounded” in some respects, preferring to focus in on the players of the game, promoting substance over style.  That isn’t to say the visuals weren’t very crisp or detailed – on the contrary, the focus on detailed facial expressions was what intrigued me in the first place – but it certainly was a far cry from the flashiness of most of the “cape and cowl” stuff I normally read.

I sat down with the creator, writer, and main artist of Nowhere Man, Jerome Walford, to discuss the ongoing project.  We talked about the story, its mix of the police drama and the sci-fi thriller genres, where Walford plans on taking the series, and how you, dear reader, can help make this a success.

Read on for the full interview.

OTF: Tell us a little about Nowhere Man.

Jerome Walford: Nowhere Man is a story I started scripting about 4 years ago.  It’s a police drama that’s a crossover with a sci-fi thriller.  The central character, Jack Maguire, is a NYC detective that’s found himself stumbling through life trying to take advantage of powers that don’t belong to him in order to do something that he was not meant to do.

OTF: “Powers that don’t belong to him?” What does that mean, exactly?  How does he access these external forces?

JW:  The story is a mini-series that covers a lot of how that happens.  It’s a “coming to his identity” kind of story.  There is a lot of action and supernatural abilities that happen in the story, but we do focus primarily on a personal drama that has to deal with how does one move through life and process grief and loss and experience with family members.  The central character lost his father in 9/11, and many of the decisions he makes, good and bad, are a result of that.

Find out about the sci-fi elements of the story, the grassroots movement to bring Nowhere Man to life in color, and more after the jump…