I’m a Transformers fan. I’m also a gamer. So, naturally, I thoroughly enjoyed and “played the hell out of” High Moon Studios and Activision’s 2010 hit, Transformers: War for Cybertron. That being said, it was a true pleasure to get a sneak peek at the upcoming sequel, Transformers: Fall of Cybertron at San Diego Comic-Con.
Everything that was great about the original has returned, including head-to-head multiplayer and Escalation modes, as well as the spectacular visuals and utterly chaotic gameplay action. There’s definitely a war going on, and you’re still in the middle of it.
After taking control of the Autobot scout, Bumblebee, in the tutorial section of the single-player campaign, the familiar controls came right back to me. Minor changes were evident, such as the elimination of the grenades and a few tweaks to the HUD, but the basic controls were right where I left them.
After reacquainting myself with some old favorites, I was then allowed to take control of a brand new, yet beloved character making his video game debut in Fall of Cybertron: Dinobot front man, Grimlock. It was definitely an adjustment to go from the familiar shooter mechanics to the new melee-specific class when playing as Grimlock. Instead of a gun, he has a sword. Rather than zooming in to aim, he raised his shield. Different, but just as fun. Grabbing some Insecticons and tossing them into a crowd is pretty damn amusing.
To close out the test run, I jumped into a round of co-op Escalation, a new combination of the online campaign co-op and Horde-esque survival modes from War for Cybertron. Sadly, our team got wiped out pretty quickly, so we weren’t able to take in much of the mode, but it’s just as hectic as I remember, and the option to self-destruct and take some ‘Cons with me is frighteningly appealing.
Transformers: Fall of Cybertron looks to be even more fun than its predecessor, introducing new characters, new tech, and the fanboygasm-inducing customization system. Cybertron falls on August 21st!