E3 2012: Assassin’s Creed III Gameplay Demo

We’ve been excited about Assassin’s Creed III ever since we found out about its stake in Amercian American history.  I mean, what’s more awesome than giving King George’s men a tomahawk to the head?

After a few trailers, we’ve finally got our eyeballs on a demo of actual gameplay, and it looks fantastic.

Running on the brand new engine Ubisoft-AnvilNext, the demo showcased American Assassin, Ratohnhaké:ton Connor, taking on an assassination of a British Templar.

Courtesy of IGN.com

Through the narrow, snow covered forests (a stark contrast to the sweeping vistas of the cities of the past), Connor leaped and parkour’d through the trees to tackle a dangerous… deer.  Connor snagged some fresh meat, and took on some wolves, Liam Neeson-style.  The assassin headed back to an American camp through thick snowdrifts (which seem to appropriately slow your movement), and we see that the meat was to fulfill a sidequest, which can be overheard and activated as you walk through town (a la Mass Effect 3) to be tackled at your leisure.

Connor then activates the main quest to take down the Templar.  With new weapons at his disposal, Connor hops through the trees and performs a Batman-style hanging takedown, hooking the unsuspecting Redcoat and hanging him from a tree.

The game features the silky smooth, near freeflow combat that we’ve come to know, as Connor singlehandedly takes down a troop.  Using their weapons against them, Connor switches between his tomahawk, gun, and his enemies’ bayonets to take down an entire troop.

Air assassinations are still in full play, and look as awesome as ever.  Plus, at the end of the demo, we see now that Connor can now grab weapons while he’s running after his prey, to ultimately use in the final kill (a stolen rifle was used in an air assassination!)

Assassin’s Creed III will span 30 years of history – from before, during, and after the Revolutionary War.  During that time, Connor will be set on a journey to become America’s first Master Assassin, making his way through cities and the wilderness in both summer and in the winter, offering a variety of gameplay aspects never seen before in an Assassin’s Creed game.  This is a welcome change, considering that all previous games remained entirely in the same general setting during their entire campaigns.  (Of course, this made sense in Altair’s Jerusalem, where they don’t have seasons, but it would have been a welcome change during Ezio’s reign in Europe.)

I cannot wait to get my hands on this game, and thankfully I don’t have to wait too long.  Assassin’s Creed III will be released on Halloween later this year for the Xbox 360, PlayStation 3, and PC.

Written by: Dwight Tejano

Dwight is the founder of Open the Fridge, which he started in 2008 and rebooted in 2010. Due to the nature of early adopting, his bank account is normally empty. He likes to sing in world-renown choruses to forget such things.

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