Halo: Reach only came out a month ago today, but, unsurprisingly, Bungie’s already got a new multiplayer map pack in the works for the game that generated over $200 million dollars in the first 24 hours of release. Slated to release on the last day of November, the “Noble” Map
Jim Lee, highly venerated artist of Batman: Hush, All Star Batman and Robin, and many other DC, Marvel, and Image properties, was also at the Javits Center for New York Comic Con this past weekend, and he was kind enough to speak with a handful of journalists to discuss the recently-delayed DC Universe Online.
Mr. Lee, Executive Creative Director for the upcoming MMORPG, fielded questions about character creation, art direction, Shotgun Elvis, and more. Each reporter at the roundtable was given a chance to ask a question, and, while not everyone followed that rule, we had a great discussion about the nature of the game and where it’s going, even though most of us were trying to stifle our fanboyism.
Open the Fridge would like to thank Mr. Lee and the people at Sony Online Entertainment for letting us have a chance to sit down, talk with them and, of course, drink the free beer that came with it!
Check out the sizzle trailer here that was discussed shown at the DCUO panel at NYCC and then read on for the interview!
What made you want to go from the written word in the comic to actually spearheading something like an MMO?
Jim Lee: I got into comics because I loved comics as a kid; I was very passionate about it. Same thing with games. I always played video games – Pong, at the beginning, Space Invaders – but the one that really got me hooked was Everquest. I just found something in an MMO that was very different then in a “normal” video game experience: that’s community and playing against other people and having that kind of challenge of outwitting, outplaying other real people. So when this opportunity came up at DC, when I heard they were interested in making an MMO, I said “Well, I have to be involved. This is something that I love playing, and I feel like I can contribute something meaningful.” So I guess they wisely let me come in. I think they needed someone to oversee the creative direction of the game, and obviously I knew something about DC Comics so that helped out. So here we are.
Hit the jump for the full interview!
Earlier this week, it was announced that actor Rhys Ifans had joined the cast of the upcoming Spider-Man reboot. It was stated that he would play the film’s villain, but until today, that villain was unnamed. According to TheWrap, the film’s villain is reported to be everyone’s favorite mutated scientist,
Four of Battlestar Galactica‘s most iconic characters gathered at NYCC on Saturday for a panel highlighting their roles on the now-dearly-departed sci-fi series. Katee Sackhoff (Starbuck), Tricia Helfer (Number Six & other incarnations of herself), Nicki Clyne (Cally Tyrol), and Michelle Forbes (Admiral Helena Cain) sat down for a chat with the audience about motorcycles, pie, and strong women on television.
The moderator brought Katee and Tricia out first, and the two discussed their upcoming charity motorcycle ride from LA to New Orleans on behalf of the Gulf Restoration project. They established their charity, Acting Outlaws, after an idea to make a film about the Van Buren sisters, the first women to ride across the US on motorcycles. As Katee and Tricia pointed out, a female-driven historical film generates very little interest, so rather than have the opportunity to play them on the big screen, they will ride for charity in the spirit of the Van Burens. Katee and Tricia are obviously very tight friends, that much was clear during their panel! They’ve been riding motorcycles together for several years, and got started because they were tired of “riding bitch” (as Katee put it) behind their menfolk!
Read more about the panel after the jump!
Marvel unveiled the first two episodes of The Avengers: Earth’s Mightiest Heroes! at NYCC this past weekend, and I was amongst the crowd that got to check them out! So, do we have our selves the next X-Men, or are we just getting another Avengers: United They Stand? Read on!
As events were winding down at NYCC on Sunday, OTF stopped by at the SEGA booth to talk with Next Level Games’ Brandon Gill, game director of the upcoming third-person action platformer, Captain America: Super Soldier, slated for release July of next year.
Captain America: Super Soldier is, at its core, a third-person action/platformer, intentionally grounded in reality (“We’re not doing anything like air combos or things like that,” Gill tells us) but rather is focused on melee fighting, the vibranium shield, and serum-aided acrobatics.
The game takes place entirely in a “massive castle complex in the Bavarian mountains where Hydra’s set up shop,” says Gill, but refrains from saying much more than that about the setting. “The castle’s former owner is a well-known World War II Captain America character, I’m not going to tell you who it is, but you can probably take a guess. Hydra and Red Skull have taken over, and he’s kinda pissed about that.”
Do I feel Baron Zemo in our future?
Hit the jump for more details!
After getting our hands on Marvel vs. Capcom 3 at NYCC last weekend, I think I can safely say that all of us here at Open the Fridge will be picking up the game when it comes out next spring.
The biggest thing that struck me is how tight the game is — and I mean that in many respects.
The action is solid, responsive, and familiar, as the game maintains that fast-paced, over-the top action that you’ve come to expect from the MvC series. The “Evolved VS. Fighting System,” as the combat is called, is crisp and precise, which juxtaposes nicely against the graphical onslaught to which you’re otherwise subjecting your eyeballs. The 3-on-3 tag fighter is, fundamentally, the same game you know: choose three fighters, choose three assist types, and let the fists fly!
Hit the jump for more of our impressions…
At NYCC’s Marvel Games panel this past weekend, Marvel announced that Konami’s brilliant side-scrolling beat ’em up X-Men: The Arcade Game will be remade, arriving on the Xbox Live Arcade and the PlayStation Network. The title will feature multiple difficulties and drop-in/drop-out, online co-op gameplay (could we add more adjectives
We keepers of the Fridge have returned to our respective headquarters, and we have plenty of New York Comic Con news to share!
First up, Capcom announced another four new characters that will be playable in the upcoming Marvel vs. Capcom 3: Nathan Spencer (Bionic Commando), Sir Arthur (Ghosts ‘n’ Goblins), Magneto, and – brace yourself – M.O.D.O.K.
Yes, you will be able to play as the self-conscious, giant-headed Mental Organism Designed Only for Killing, M.O.D.O.K. I cannot say I was expecting that one at all, but I can say that it excites me when a game of this calibur can surprise even a jaded gamer like me.
While this officially nixes that rumored full roster, a lot of the names have indeed come up, like Spencer, Arthur, and Magneto, so I’m not discounting it entirely yet.
Sean, Tek, and I had a chance to play the long-awaited game; stay tuned for our hands-on impressions! For now, though, hit the jump for gameplay videos of Arthur and Spencer!
Marvel vs. Capcom 3: Fate of Two Worlds is slated for release in Spring 2011 on the Xbox 360 and PlayStation 3.
Vibranium shield? Check. Super soldier serum? Check. Kicking the asses of the Iron Cross, HYDRA, and Red Skull? That’s a big check. SEGA announced today via press release that they are bringing the first Avenger, Captain America, to consoles and handhelds in Captain America: Super Soldier. Releasing in concordance with
Harmonix and MTV announced today that next week’s downloadable songs will take the Rock Band music catalog past the 2,000 song barrier. Next week, tracks from The Jimi Hendrix Experience’s album, Are You Experienced, will be released, and, perhaps appropriately, “Are You Experienced?” will receive the honor of being the 2,000th song.
Sony Online Entertainment announced that DC Universe Online, its upcoming superhero MMO, will be delayed from its originally announced November 2nd release date to a vague “early 2011.” In a press release, SOE president John Smedley stated: SOE is dedicated to delivering the highest quality game experiences possible. DC Universe