Ubisoft’s Prince of Persia: The Forgotten Sands returns to the glory days of the Prince, returning the game to what made the Sands of Time so enjoyable: high-flying acrobatics and crazy time control.
Stepping aside from the fun-but-unfulfilling cel shaded 2008 Prince of Persia, The Forgotten Sands introduces a new trick of time manipulation: water flow. The Prince can freeze/unfreeze water as he traverses the map. Frozen waterfalls let the Prince wall-run to the far end. Streams of water, when frozen, become new hand-holds, allowing the Prince to swing to the next ledge.
The puzzles are more complicated than just the mere freezing of water, though. Timing becomes important as the path to the end becomes longer and more convoluted, since freezing is only temporary, adding a further dimension to the level traversal.
The Prince has more than just water elemental powers at his disposal. Earth powers let him see into the past of a particular physical space, temporarily reassembling broken parts of a building.
Fire and wind powers add combat capabilities. Since battles can get overwhelming quickly, having those extra powers at your disposal are a great help. In the demo, a battalion of ghouls attacked the Prince, but a whirlwind thinned the surprisingly large numbers quickly. Combat seemed fairly easy, with most of the difficulty coming from just the sheer number of enemies, and that can get tiresome easily.
The demo was quick, but I did like what I saw. With a release set for this May, the Prince of Persia: Forgotten Sands brings us back to the comfort of Sands of Time. While I can’t say that’s for the best from the little snippet I saw, it’s definitely worth a second look for those of us who enjoyed the first game.