PAX East: Breach Blurs Lines between Downloadable and Retail Games

On the PAX Exhibitor Floor, Atomic Games’ Breach caught my eye not because of its impressive visuals or its solid gameplay (although both are indeed true of the game), but rather because of the small sign that hung overhead that said “Available on the Xbox Live Arcade.”  I took a quick look around to see if they were promoting another game that I hadn’t heard about, but, no, they were talking about Breach.

Why the confusion?  Well, basically, it looked too good to be a download-only title.

According to the press release, Breach “offers the kinds the innovation and features expected in a full packaged game” to the XBLA.

From the looks of it, I’d say they’re well on their way.

Breach is a first-person, multiplayer, active cover shooter that pits two teams of 8 against each other across four different game types.  Featuring five specialized character classes (Rifleman, Sniper, Gunner, Support, Recon), Breach has a certain level of tactical difficulty that will require more teamwork than your standard run-and-gun.

Destructable environments allow players ambush opponents by crashing in through ceilings or taking out the floor beneath.  Purchasable Battlefield Perks, like Bandolier or Explosive Personality, grant additional boosts to players, making them more deadly on the field.  Gadgets, like the Sniper Detector and the Remote Motion Sensor, allows players to detect hazards in the area.  And those are just a few of the things that make this XBLA game stand out.

Because of fully destructible environments, holes can be punched through walls to create an impromptu sniper position.

Inspired by the CIA Special Activities Division, Breach‘s gameplay reminded me strongly of Counter-Strike with a dash of Battlefield: Bad Company 2, if that makes any sense.  Not quite as frenetic as CS, you’ll spend your time behind cover (which, of course, will eventually get blown away), but when you do get out there, your kill shots will be felt.

The game’s visuals leave little to be desired, almost creating a new benchmark on what should be expected in a downloadable game aesthetic.

Armed with four expansive maps and 23 different weapons, Breach is expected to release this summer with an expected price of $15 (or 1200 Microsoft FunBux.)

See the press release after the jump.

 


 

ATOMIC GAMES BREACHES THE XBOX

Announces new military action shooter


Raleigh, North Carolina – March 26, 2010 – Atomic Games, a developer of simulations for US military and intelligence agencies and a pioneer in military action games, announced Breach™ today.  Breach is a first-person multiplayer shooter that literally blows the floor out from under conventional military shooters. Breach introduces new kinds of destruction that haven’t been seen in any other game, unveils an Active Cover System which allows players to take advantage of any cover as it is ripped apart, and adds in unique, true-to-life spy gadgets which all changes the very nature of multiplayer combat.

Breach uses Atomic’s innovative Hydrogen™ Engine to give players inventive ways to use destruction so they can stun, manipulate, and eliminate their opponents with a new toolbox of tactics. For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create “shooter’s holes.”  Breach is the first game to mix Atomic’s ground-breaking Active Cover System, which lets players attach instantly to cover, quickly pop in and out of cover, and peak and blind-fire from behind cover, with an environment in which virtually anything that can be used for cover can also be destroyed. As walls get eaten away from bullets and explosions, characters will be able to use the new openings to return fire without leaving the protection of remaining cover. 

Players will take on the roles of some of the most elite field operatives in the US.  CIA Special Activities Division officers are the teams sent in on real-life black operations when no one can ever know the US was involved.  Atomic is using expertise it developed creating training systems for the world’s leading military and intelligence organizations to bring the secret world of black operations to life with accurate weapons, gear, and real-life spy gadgets which virtual operators can use with real world tactics to defeat the enemy.

Breach also aims to disrupt the way video games are priced and purchased. Breach can be downloaded through the Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. On this platform, Breach offers the kinds of innovation and features expected in a full packaged game.

Breach will be available this Summer and it does not yet have a rating by the ESRB. 

Initial intelligence and can be found at www.breachgame.com

About Atomic Games

Headquartered in Raleigh, NC, Atomic Games creates simulations for the world’s leading military and intelligence organizations and pioneers new kinds of military and action video games.

For more information on Atomic Games please contact us at the number above or visit our website at www.atomic.com.

The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause Atomic Game’s actual future results to differ materially from those expressed in any such forward-looking statements. Atomic Games and Atomic Games logo are registered trademarks of Atomic Games, Inc. All other company or government agency names mentioned herein may be trademarks of their respective owners.

Copyright © 2010 Atomic Games. All Rights Reserved.

 

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Written by: Dwight Tejano

Dwight is the founder of Open the Fridge, which he started in 2008 and rebooted in 2010. Due to the nature of early adopting, his bank account is normally empty. He likes to sing in world-renown choruses to forget such things.

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