Ubisoft DRM Fail

 

Ubisoft’s recent implementation of their rather draconian version of DRM (currently in use with the critically acclaimed Assassin’s Creed II and the upcoming Splinter Cell: Conviction, among many others) has officially returned to bite the law-abiding players right in the arse.

When Ubisoft announced their new plans for digital rights management in their PC games, many gamers were up-in-arms over the specifics.  Requiring a constant internet connection to “master servers,” gameplay would actually terminate if the connection were severed in some way.  Ubisoft tried calming the outcry of the masses, stating that all save data would be collected in the cloud, allowing players to start right where they left off at any computer with an internet connection; but this, unsurprisingly, did little to appease the angry gamers.

Aside from the major inconvenience of not being able to play single-player campaigns offline (like when traveling), what if the master servers all crashed?  Could I feasibly wake up one morning and not be able to finish Ezio’s quest because of problems half-a-world away?

Well, yes.

As of this morning, Ubisoft’s DRM authentication servers went down, preventing all players from delivering Rodrigo Borgia his last breath, instead leaving gamers twiddling their thumbs.  A post on Ubisoft’s forums have been set aflame with angry posts of gamers not being able to play their legally-purchased games.

Although admitting that servers weren’t his department, a Ubisoft employee stated in the thread that he would try to get more information “first thing tomorrow,” implying that nothing can/will be done for the time being.  We’ll keep you apprised of any develops as they occur.  For now, dust off your console, or, dare I say, grab a book.

Written by: Dwight Tejano

Dwight is the founder of Open the Fridge, which he started in 2008 and rebooted in 2010. Due to the nature of early adopting, his bank account is normally empty. He likes to sing in world-renown choruses to forget such things.

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